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Carmonette IV – Mainframe – 1970

The last entry in the Carmonette military training simulation series expands on its predecessors by adding modeling of night vision and communications to the existing model of tank/anti-tank, infantry and armed helicopter support. It models combat scenarios for battalions and companies. Units can be ordered to move, stay still, prepare fire and fire. CARMONETTE stands for “Combined ARms Computer MOdel”

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Bridge – Mainframe – 1970

Bridge is a bridge card game written in BASIC language.
The game offers a practice session for the player. The game allows the player to bid on a given situation and will ask the player questions about the situation. When incorrect the player is told the correct answer or hints on what to do.

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Batnum – Mainframe – 1970

Batnum is a “battle of numbers” against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn.

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Bandit – Mainframe – 1970

Bandit is a text-based slot machine simulation game written in BASIC for the PDP-10. The player starts with an initial balance and can try to make a winning by playing the slot machine. The bandit’s arm is pulled by pressing the return key. The game is over when the player runs out of money. The player is free to determine the amount of money to spend on each spin.

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Apawam – Mainframe – 1970

Apawam is a golf game which allows the player to play on the Apawamis Country Club. The player can use a wood, iron, putter and wedge club. With values the player determines the strength of the swing. From the tee the player is told the distance to the hole and after each swing the new distance is made known.

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1Queen – Mainframe – 1970

1Queen is an early BASIC puzzle game based on chess rules. The player can move a queen on a chess board, but the queen can only move left, down and left and down diagonally. The player alternates turns with the computer alternate turns for moving the queen. The player to put it in the bottom left corner of board wins the game.

Space Travel

Space Travel – Mainframe – 1969

In Space Travel the player is free to explore the solar system. The game uses a two dimensional scale model of the solar system and the player is free to fly around. Physics are simplified as the player is only affected by the single strongest pull at a given time. There are no explicit objectives in the game, but the player can navigate around the solar system and attempt landings on planets and moons. The space craft can be moved and turned and the simulation speed can be increased to quickly reach destinations.

Lunar – Mainframe -1969

Lunar is the original Lunar Landing game. The player’s aim is to successfully land a lander on the moon’s surface. The game plays in turns which represent one second and is completely text based. In each turn the player is asked to determine the rock fuel burn rate, which can be between 0 and 200. The velocity, height above surface and remaining fuel is reported back to the player.